Genre: Physics-Puzzle
In ZIP—ZAP, you guide clumsy mechanical beings from A to B. My game shows how easily empathy can be evoked: Despite the fact that you have minimal control over the movement (There are only two states: touch / no touch), you feel like the few elements on the screen create a clumsy thing with a soul, being so clumsy only because it knows how to open and how to close, and that brings the object in situations where you are on the one hand responsible for the failure, on the other hand you can’t be angry with it, because it’s just so helpless. The contrast between minimal control but maximum responsibility is the essence of ZIP—ZAP.