Genre: walking simulator
Overseas: Tlön is going to be a part of the Overseas project — an interactive journey through a collection of digital landscapes, which are joined together by a common navigational level and aesthetic characteristics: 3D graphics, environmental storytelling, diegetic sound, and wide use of glitches and random generation.
Tlön tries to show the fleetingness of a moment, which cannot be captured without being destroyed. Objects in the game do not have a fixed shape and change when someone moves past them, so players are forced to experience reality like the inhabitants of Borges's Tlön, losing themselves in the wilderness of the digital. However, this world, natural rather than artificial, is quite fragile.
Team:
concept, video, sound design — Margaret Skomorokh
graphics, programming — Yuliya Kozhemyako